Well, a creative community always waxes and wanes. One group of regulars’ enthusiasm diminishes over time, until eventually someone or something draws a new group of regulars and the cycle repeats. But in my experience, by the time that happens, the community will have shifted fundamentally and no longer be the same in any way.
Very few games presented have continued beyond the initial prototypes presented here, as well. So, that certainly impacts the overall feel of the community. Sort of takes the wind out of the sails. I have a first-person shooter that I’m working on, but I’m waiting to implement the following before I show it:
- A player model, which will be a cyborg. I need to model and animate this. It seems like a chore but I know I can do it.
- Since Unity makes multiplayer super-easy, I want to add the ability to connect with another person.
- I need to get the center-cursor aiming right, I just titled the gun so it shoots forward-ish, but as you may or may not know that’s not how that works. I need to raycast out from the center of the camera and then do lookrotation on the gun to that point.
Plus a lot of people here complain about downloading games… which, I mean when you think about it… just further demonstrates that a lot of the Unity community expends more effort in making excuses than they do in game development, game design or feedback.
Even if I did have a working demo for people to play… I probably wouldn’t get any feedback, anyway, as from what I’ve seen the better-looking the game, the less people seem to even ‘notice’ it. Which demonstrates another point, people tend to be very negative around here… which I think stems from developer envy, plain and simple.
I probably wouldn’t post my game, here… and I was around for the establishment of this thing.
I will probably just ask some of the other regulars through PM, since I know at least one person who would download and try my game. I can think of a few others who might try it.
In case you are wondering why I offer this analysis… just took a personality test and I’m what they call an INTP-A. You’re Welcome, America.
Also… here’s a suggestion, a thought I’ve been kicking around for a while.
If the community had membership requirements, ie some skin in the game (such as you get a rating based on your feedback from other developers) then you’d have a better thing. But as for right now, with it being open to just ‘anybody’ you kind of get what you have here, which is something that neither provides any utilitarian purpose for serious game developers or entertainment value for casual critics.
Also, this just in: WEBPLAYER GAMES KIND OF SUCK… nobody wants to sit through ads. There are alternative ways to share your game than these ad-based sites, such as a direct link to google. But in all seriousness, the ability to download other people’s executable games would be a big step in the right direction… but if there’s not even trust to do that, then there’s no community because let’s face it communities require trust.
And that is my analysis.