This empty page is a little sad. I guess I’ll post something.
https://eternalambiguity.itch.io/cave-escape?secret=aoZDYxRxhQSk9ViS7YaJvL5ps
The basic idea is little terrains generated using something called cellular automata (CA), combined with a simple hangman game. I had a bit of a troublesome time with the mouse, so make sure that you click on the game so it’s centered in the screen. Just to be clear, you’re supposed to click on the moving objects (along with something else) to progress.
For anybody trying it, I’d love impressions before looking at any of my later questions (and if you skip the rest of this post to just post impressions, that’s cool too).
I especially want to know how you feel about the player’s first step after actually starting the game (I haven’t stated what to do, though I’ve given a clue in the game). I want to know if my cue is obvious enough or if I should outright state what to do to progress.
Anyway: the central idea behind this is the cellular automata. I built it up by making the CA create the terrains and adding a hangman game, but ultimately it’s all about the CA. If someone thinks there’s a better way to utilize the CA than how I’m doing it here (through a completely different type of game, or through a completely different use for the CA), please say so.
If one accepts the rest of the premise (the whole hangman game), how do you feel about it? Are the letters too hard to come by? Should I change the way they get “used” up in some way? Any other suggestions?
I have not added sound, but if I were to move forward with this I definitely would do so. I’d add a sound for the wall moving, a sound for the orbiting objects, a sound for the letters (one for the player “getting” them, maybe one for them just being there too), and perhaps a general background track as well.
And I’d love to know if anyone figures out what the numbers on the hangman screen mean, and if the words pique their interest.