Thanks! I’m glad you like it! And I certainly will be posting more!
To address a few of the points you made:
1- Auto-aim: Everyone seems to agree that this was a good choice and I’m very glad and proud of that gact. Thanks!
2 - Reasons to not Shoot: This is partly a goof. The weapon pickups actually have limited ammo but I usually keep it disabled for testing purposes. Forgot to switch it back on in my haste. Also, I had planned to add many destructable objects for cover that would get obliterated if the player attacked indiscriminately. Sadly, had to abandon that due to limited dev time.
3 - More attacks : I really wanted to include melee combat but, again, time forced me to drop it. I did prototype a projectile deflection system but it didn’t play as well as I imagined. It was usually easier, faster, and safer to just dodge.
4 - Rolling : I considered this and then completely forgot! Thanks for reminding me. I’ll try a prototype soon.
5 - Projectile Depth: This has plagued me for a while. I tired adding lights to them to help. I’ll give shadows a shot too.
6 Pistol Fire Rate: Great idea! Consider it done!
7 - Projectile Despawn: Agreed. I’ve been putting off fixing that due to mote pressing mattets. Instead I want projectiles to have a limited lifespan after the enemy dies along with a flickering effect to indicate it as such.
10 - Background Stutter : Thanks for the headsup! I thought I had fixed this but I know in some cases (especially low framerates or slow player motion) it can still be seen. It’s very complicated and results from the camera smoothly tracking several other invisble, smooth tracking objects. This is likely causing a kind of ‘strobe effect’ when things get out of sync.
12 - Jumping on to rocks: Thanks for the info! I’ll redesign it to make it more obvious where to go.
13 - Poorly designed drop: Yeah… I knew better than this. I even have a rule about this in my design document. Thanks for re-affirming it. I’ll fix this asap.
14 - Recoil on hit: This was a deliberate choice based on games like mega man and castlevania. I personally prefer it the way it is. Thanks for the opinion though! I’ll take it into consideration.
15 - Shhhhh, are you trying to give away all my hiding spots before the game even comes out 
Thank you for the thoughtful comments! This is the kinda of thing I need to hear more! It helps me confirm/reconsider designs!