Feedback Friday #81 - September 27-30, 2019

Feedback Friday is now open!

Want design feedback for your new game? Then you’ve found the right thread! Feedback Friday runs from Friday to Monday every week.

What To Show

  • Minimally Viable Product (MVP) - Core game play > everything else
  • How To Scope Small (Unity tutorial)
  • Post a link to a playable game, preferably WebGL. If you don’t have a playable game, post something substantial, not just text.

How To Ask For Feedback

  • Be concise.
  • Specify what you want feedback on and what you don’t.
  • Resist the urge to write an immediate defense to feedback. Take the time to understand their points. Remember that your friends here are taking time out of their busy schedules to help you for free.

How To Give Feedback

  • Be positive. Every game has some redeeming quality.
  • Focus on the design, not the designer.
  • Be specific and constructive. Don’t like something? Explain why.

Let the feedback begin!

[PS - __Feedback Friday #80 is here __]

3 Likes

Hi All! Looking for feedback for my game: Yeti Home Defence - unusual 3D first person castle defence game:

https://play.google.com/store/apps/details?id=com.omega486gamestudio.yetihomedefence

You may watch trailer here -

I would appreciate feedback both on gameplay and trailer

Thanks!

2 Likes

@alex1st1 - Looks nice! With trailers, the first 5 seconds are the most important. You need to hook the viewer within 5 seconds to get them to watch the rest of the video. In your trailer, the first 5 seconds currently only shows the test “They came from bloody evening skies” – which at least is better than showing your game or company logo, which is a total waste of those critical 5 seconds. Can you get to the action faster?

Can you add more movement to the cutscenes? For example, when the stones land, what about a camera shake to imply that they have mass? Also, what about adding more exaggerated animations to the humans? At 0:28, it would increase the impact if the woman in the lower right reacted when the monster appears from the crystal. More camera shake and other effects during play would also make it feel more intense.

Can you show more gameplay in less time? Mobile players generally have short attention spans. If you can trim your trailer to 30-45 seconds, you’ll keep more viewers to the end.

It may help to add some indicators to the trailer that won’t be in the actual game, such as the outline of a finger clicking UI elements or dragging things, to let the player know how the game plays.

I understand that every game is a work in progress, and you might not have had time to polish the UI yet. But, as time allows, you could simplify the UI, especially in the upper left, and change to a fuller font that’s easier to read on mobile.

I think this game could do well globally, even without language localization. You can probably replace most of the text with symbols. For example, replace the [PAUSE] button in the upper right with a standard pause icon – the two vertical bars, like this: | |.

I have a story question: It seems that the players are Yeti. When I think of Yeti, I think of these mythical creatures:

But your Yeti appear to be human. What’s the story behind that?

Lastly, remember to include information at the end to tell the viewer how to get your game! If it’s free, also mention that it’s free to play. :slight_smile:

Thank you for sharing your work with us! :slight_smile:
Unfortunately I can’t play the game bacause I don’t have an android phone.
However , based of the trailer I have some feedback to give.

  • During one scene the different icons that are shown have different art styles to them. There are four types of borders: sharp borders, round borders, crystal borders and no borders.
    My recommendation would be to stick to one art style and one type of border, to get a more unified feel to the game.
    5009879--489986--FeedbackFriday_81_YetiHomeDefence.png

  • There’s also a scene that shows towers with different icons sharing the same color. It might feel more special to the player if the towers had different colors depending on which icon it had attached to it.
    5009879--489989--FeedbackFriday_81_YetiHomeDefence_2.jpg

The link to the “How to Scope Small” tutorial seems broken. It just takes you to all of the tutorials. Does this page still exist? Sounds useful.