Uh that massive relief. Saying that, I still hope I get also feedback form others on that matter.
I assume, setting option to change direction would be sufficient?
Thats lovely to hear.
Yep, is a bit early to go into much details, as at current state mechanics is not intuitive to use as of yet. There is lack of fun factor. Need lots of adjustments. But in principle, is aim to be a life form simulator using DOTS, with (least important) determinism implemented.
Like in this screenshot, you see instances, which look like trees. They populate planet. They grow they die, they breed. Green parts are responsible for photosynthesis. They generate atmosphere, which later is used by herbivores. Higher amount of atmosphere (more O2, less CO2), makes life harder for plants. So thy may die out on their own, if can not adapt. However, at current state, each died life instance, returns resources to atmosphere.
So they stay in some form of balance, and can not produce infinite amount of instances.
Herbivores feed on plants bits. At current state is brown part. This part require much of work. Also herbivore don’t move yet and are integrated with plants part. Also, I want to allow “animals”, to be able have plants parts too, as hybrid. With some benefits and consequences. Herbivores search food nearby, and eat plants. Technically is possible to make all brow life form, but lack of balance make it a bit challenging. Again no fun factor
So in this screen, in the circle are selected family of life forms. They are sharing similar type of genome, within a tolerance and distance, from selected life form. You can edit each genes. At current, each life form evolves randomly, adding, or removing a bit of variate to current DNA of life form. Eventually, life forms should be much different, and specialized.
Top left slider, Intervals, is speed of simulation. Using 0.1s as base. 0.02s fastest, 0.9s slowest, and above pause.
I experiment here, to make sure, simulation is stable, when run on fastest speed. I have noticed, DOTS can be temperamental on that part. But I think I eliminated issues.
On the right is info, of currently selected life instance, providing is alive.
Resources are collected, based on sum of growing life forms. Later it will be used, to buy evolution points (see middle panel).
Pink color indicates current player. I want to add multiple AI players, so each should be different color at the base. This part is done in major. Here I want to add also another DNA trait, which will allow / prohibit to feed on same player life forms, or only opponents. For now just a thought. And of course, see, who will manage to take over the world, or if getting into the symbiosis
Thats it to it for now