Feedback Friday is now open!
Want design feedback for your new game and need some playtesting feedback?
Then you’ve found the right thread! Feedback Friday runs from Friday to Monday every week.
What To Show
- Minimally Viable Product (MVP) - Core game play > everything else
- How To Scope Small (Unity tutorial)
- Post a link to a playable game, preferably WebGL. If you don’t have a playable game, post something substantial, not just text.
How To Ask For Feedback
- Be concise.
- Specify what you want feedback on and what you don’t.
- Resist the urge to write an immediate defense to feedback. Take the time to understand their points. Remember that your friends here are taking time out of their busy schedules to help you for free.
How To Give Feedback
- Be positive. Every game has some redeeming quality.
- Focus on the design, not the designer.
- Be specific and constructive. Don’t like something? Explain why.
Let the feedback begin!
[PS - Feedback Friday #83 is here ]
1 Like
No brave soul yet?
I may chime in then again.
This one rather short one and is purely experimental feature, using DOTS and custom shader.
What I would like to ask today is:
-
How do you feel about representing information, in form of graphical circular data?
-
Do you think, is obstructing part of graphical data a potential issue? Considering player can move camera.
-
Thoughts on orientation of graphical data:
-
a) Should be locked as now, to local world? It never rotates.
3 b) Or, should rotate toward camera? For example when blue gauge on circle (energy), is always oriented closer to the camera (doesn’t matter from which direction I look at instance).
-
Do you think vertical/horizontal bars would be more appropriate, floating next to instances, relative to the camera? Something like health/shield in RTS / MMO games, hovering above/below monsters and characters.
-
Any additional comments on graphical circular data?
I marked colors on the right, matching guages on the graphical circular data.
1 Like
Just quick thread bump, if anyone is interested to chime in, before end of this Friday feedback round