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@Serinx - Maybe you can just “dumb down” the AI by making it fly in a straight line at random times, even if it’s not optimal to reach the player. This will make it harder for the player to predict, and it will expand the field of combat instead of having them just circle each other.
So when are we going to get a playable version?
(Note: Since the weekend is over, this thread will be closed in about an hour.)
@Serinx This is definitely more interesting to watch being played. It feels more like a game.
On the AI front, perhaps you could have several types of AI, maybe adjusted by weapon loadout. Some AI might rush straight in and try the tight circle with their short range weapons. Others might try and hold the enemy at X range, circling or flying away as needed, in order to make their missiles count for more. A ship with weapons that are fast tracking could zip back and forth somewhat randomly trying not to get hit as it attacks.