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Feedback Friday #91 is here .
Let the feedback begin!
You can now activate “Gatherer Modules” on your ship which pull resources toward them, kinda like a tractor beam but with a radial pull.
Currently I’m trialing a system where you tow the resources back to a drop point and they’re added to your resource pool.
the second half of the video shows a new weapon called a “Hammer” which deals damage by ramming enemy ships.
I can see the Hammer being a fun playstyle. It also looked like it confused the AI captain, which was amusing to watch.
The best part was when the Hammer decided, “Forget blowing up rocks into smaller rocks I can tow. I’m going to push this whole frigging moon into my resource pile.”
Looks cool! I think the controls would feel good based on what I saw there. Looked like the right balance of control and drift management.
My main suggestion would be to add more visual effects, especially on collision since that’s a big part of the fun. And that tiling skybox needs some variation!
I’m going to get this one closed since it’s already gone a bit over, thanks @Serinx for showing us your game, and @Socrates for your feedback. See you at next week’s FF!
Haha yeah I added some logic to the AI where it will retreat if it gets too close to an enemy but he couldn’t get away from the hammers!
I was expecting the hammer to blow up the resources but I guess theres a bug there. Pushing the resource might be a good strategy too though
Yeah that’s definitely on my radar, I’m sticking with very basic and easy to implement visuals for the moment but once the core game loop is finished I’ll definitely look at adding screen shake and more particles!
and of course, sound. INB4 “there’s no sound in space!”