Wow !
First, Thank you everybody, who posted their feedback on this page.
and thank you zombiegorilla for backing the project !
I will try and answer the questions that have been raised, and act upon some very valid considerations that you have helped bring to our notice :
Why such a small goal ?
three reasons,
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we have a very inexpensive pipeline. where we are using free software only (building the game using Unity and sketchup)
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we are not looking for funding to start building the game from scratch or to hire help in doing so. we have part of the game already built, and everybody who is working on the game has been working for free. We need help in finishing the game and the money allows us to spend greater time on building the game.
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we are building a small and detailed game and while none of us have come to the project with any substantial personal resources we can invest, other than the individual skill sets, So for us, given that this is our first game and we are a very small setup 800 $ is relatively a large and substantial sum.
Where will the money be used ?
As mentioned on Kickstarter, we wish to add several aspects to the game. which will require additional programming, art and asset creation. the money we raise on Kickstarter will let us spend a larger amount of time building the game rather than work on the game while trying to sustain ourselves for the time it will take to develop, and Kickstarter will let us spend time and effort not just on oxygen but also on somewhere.
Since we are developing using sketchup predominantly, we would also like to be able to purchase the professional version (or at least a few modelling plugins for now) and having funds will enable us to try out some experimental live sound recording, to augment the soundscape for the game.
Yes. we will also pay ourselves for our effort. But we are four people, and with Kickstarter fees and equipment costs deducted that amounts to about 80-100 per person. which we do not think is unreasonable for the time we will be spending on the project and the effort that will go into the game's development.
Even in India *(which is where most of us are from)* 80-100 amounts to a rather modest sum.
Also, we will be using a part of the funds to create the paper cut textures you see on the tiles in the two player version and we might also be able to get an illustrator interested in the project who will help us with art for the Story mode.
How will the game be released :
The game is a composite of several modes. all of them will be released via digital download only.
- The two player mode and the single player mode will be available on Desura or our webpage (for an amount as yet undecided)
- A two player browser version will be available for free (with limited maps)
- A two player version with all maps, and access to the map editor will be available for about 1 $
- And a longer experimental Story mode( separate from the one promised on Kickstarter) will also for free.
and we do not think it is unreasonable to provide Kickstarter backers with a unique version of the game. because they will be participant in the risk involved in the game’s development and are therefore being rewarded for the same.
Hope this answers some of the questions raised.
Thank you.