Hey there folks, I’ve been reading a lot of forums and have read over all different types of systems, everything from photon to uLink. My question is, does anyone have any (constructive) opinions on what sort of system I should be looking into? I know that’s a generic question, based on needs, so here are mine;
I’m working on a 2D RPG with many platforming elements, some events in which the player has a birds-eye or “blimp” view. (Think old zelda or rpg maker kinda style, but mostly side platforming.) It’s (currently) singleplayer and due to the amount of content I’ve added in and the style in which I’ve setup the RPG so far, I’m heavily considering the possibility of creating an internet co-op system. Client hosted, no world servers nothing fancy. Just a player is in their game, they invite someone or connect direct to an IP and then they’re in the world.
Many of my mechanics are MP friendly and even the combat and looting system is so tied to the individual client that it would be nothing more than relaying what is visually happening in the game world. (Hope that all makes sense.) So, with all of that info known, what would be a sensible system to go with, I’m of course on a budget and anything that requires monthly payments would make me nervous from a business point of view.
Thanks!