Hey guys.
I’m making PROJECT ASCENSION, a puzzle adventure about transcendence & manipulating architecture.
I’ve been working on this game for close to a year now, on & off. I really need some general feedback on it.
Here are some links: What is PROJECT ASCENSION? | DevLog on Tigsource | Steam Greenlight Concept page | IndieDB page
To put it short: This game started as a simplified take on a top down Zelda where you move & shoot. It only consists of puzzles (no combat), and you don’t gain new abilities throughout the game. Each level introduces a new concept. Similarly to how Mario is all about platforming, but each level has new concepts & mechanics.
I’m a little timid in regard to the game’s visuals, its perspective, and its simplicity in mechanics.
Any feedback is appreciated ![]()