Feedback on Sentis 2.1.0

Hello,

First, I’d like to say that Sentis 2.1.0 has been fantastic! Just one small heads-up, when I click on “Sentis/Discussion Community” it shows “Page not found”.

I wanted to ask if there are any plans to enable Sentis models to run in editor mode in future releases. Having this capability would be incredibly useful, as it would allow us to test models directly in the editor environment. Additionally, this could open up new possibilities for developing custom editor tools for tasks like level generation or even optimizing elements of game creation. It would be a huge asset to be able to generate our own custom levels through our models in the editor and then make adjustments before finalizing.

Thank you and regards

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Hi there!

That’s great to hear, thanks for the kind words, and thanks for reporting the faulty link, we will get that fixed in an upcoming version.

We designed Sentis to run without limitations in both the runtime and the editor. Most of our samples and code in the docs are written as runtime code inside MonoBehaviour classes, however you can take the same code and run it in the editor without any problems. We already have clients using Sentis for generating levels at edit time.

Please let us know if you run into any issues doing this and have fun coding!

2 Likes

That’s great to hear! Level creation is something I’m diving into once my current project is wrapped up.
Thx!