Feedback Wanted: Scriptable Render Pipelines

They don’t have a solution yet, from their own wording, they are looking at solution, and in the unite they publicly admitted it will have something to do with a variant of DDGI which was name dropped. They made a blog post where they announced doubling down on lightprobe, so that checks out. The biggest question is about the updating part of the GI, DDGI is implemented using raytracing that bake to light probe, with a visibility structure to prevent light leaking. We have yet to see performance of that on weak machine. I have start working on a custom exploration personnally, starting with roughest approximation and trying to build from there: Exploration of custom diffuse RTGI "approximation" for open gl es 2.0 and weak machine