I am hoping someone can help me - I’ve been following tutorials today to rig my model, and it is behaving great in Blender. However, when I import it to Unity and enforce T pose, the feet twist backward. When I rotate them into the correct position, Unity won’t accept the foot bones (but all other bones are fine). Does anyone know what is causing this? I had IK and poles on before and removed them in case that was causing issues, nothing changed though. I’m unsure of what else it could be (the foot is parented to the shin, and parent of the toes, so that’s not it). Any ideas?
Here are images: Twisted feet in Unity - Album on Imgur