Hi. Please help me solve the problem!
Trying to get values from “Remote Configs” and gets stuck on WebGL.
Everything is fine in the editor, I get all the necessary values without any problems! But not WebGL!
using System.Collections;
using Unity.Services.Authentication;
using Unity.Services.Core;
using UnityEngine;
using ConfigManager = Unity.Services.RemoteConfig.ConfigManager;
public class CanvasTest : MonoBehaviour
{
private struct userAttributes { }
private struct appAttributes { }
// ============================================================================
private void Start()
{
StartCoroutine(nameof(StartAsync));
}
// ============================================================================
private IEnumerator StartAsync()
{
#region UnityRemoteConfig
DebugX.Log("Unity Remote config initialize...");
ConfigManager.SetEnvironmentID(Global.UnityRemoteConfigEnvID);
ConfigManager.SetPlayerID("...");
var initTask = UnityServices.InitializeAsync();
yield return new WaitUntil(() => initTask.IsCompleted);
if (!AuthenticationService.Instance.IsSignedIn)
{
var authTask = AuthenticationService.Instance.SignInAnonymouslyAsync();
yield return new WaitUntil(() => authTask.IsCompleted);
}
DebugX.Log("Wait for fetching remote config (10)");
yield return new WaitForSeconds(10);
DebugX.Log("Fetching remote config from Unity...");
// STUCK on this
var fetchTask = ConfigManager.FetchConfigsAsync<userAttributes, appAttributes>(new userAttributes(), new appAttributes());
yield return new WaitUntil(() => fetchTask.IsCompleted);
// !!!!!!!! This log and next code is no longer executed !!!!!!!
DebugX.Log("Remote config from Unity acepted.");
// Log Remote Config
var message = ConfigManager.appConfig.GetString("Message");
var messageTime = ConfigManager.appConfig.GetLong("MessageTime");
var minVersion = ConfigManager.appConfig.GetInt("MinVersion");
var showBlockMessage = ConfigManager.appConfig.GetBool("ShowBlockMessage");
DebugX.Log($"Remote config: message({message}), messageTime({messageTime}), minVersion({minVersion}), showBlockMessage({showBlockMessage})");
#endregion UnityRemoteConfig
}
}
Get this result in browser, the response is obtained, but the function gets stuck: