few question about assetbundle

hello!
i:m having some issue with some resource load, it:s very slow…

the resource is a variant of another one(are assetbundle going to load the base then the variant? will “brake” the variant state speed up the resource load?

this resource are going to read one sprite from a folder that contains some images, are assetbundle going to load the entire folder and not just the target image?

thank’s in advance for your help

There are currently two known issues in 2018 and 2019 Unity releases:

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)
  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

Perhaps the bad performance you see is related to that?!

no, i’m not using it, i’m just wondering because i’m loading an asset runtime, that is a variant of another, and where i’m wondering is if i load test_variant, are going to load the original test object too?
(broke this relation will may solve my problem?)

and also this variant are going to load an image from an image folder (there is maybe 30 images inside)
are the assetbundle going to load all the folder instead just that one?