- Is Unity capable of creating extra contents in the form of downloadable content for an already made application/game, and if it can, how? (Perhaps provide me with some scripting reference)
*I have found out from “Unity - Manual: Prepare your application for in-app purchases” that you’re able to do so for an iPhone application/game, is it possible on the PC/Mac as well"
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If Unity is capable of creating downloadable content, how do you script the application framework such that when the user downloads the content (perhaps from a FTP server), and if it integrates with the application itself.
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Does the extra content have to be exported as an unityPackage or assetBundles, or whatsoever that makes downloading extra content possible.
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How would unity provide security for the downloadable content such that is cannot be reverse-engineered, etc, stuff like that…
I have searched alot of semi-relevant stuff on these questions but mostly just gave me knowledge about multiplayer capabilities, not anything to do with being able to download something via an unity application.
I am currently trying out a simple application to test this as well, create a GUI button and click on it downloads something from the web, it has been semi-successful as well. I hope someone could help me, thanks in advance!