Few questions

Hi! Im novice here, answer me few questions, please.
I want to create game for commercial use

  1. Is any commercial restrictions for distributing, if i will buy Unity Pro Engine?
  2. Will the game working fine at any modern processors and cards under Windows and MacOS?
  3. Can i develop it on Windows platform (not MacOS) and than deploy to MacOS and win32?
  4. Can I write main program in C++ or all must be written only with Unity scripts?
  5. Is the engine’s source codes given opened to modifying after buying Pro version?
    :slight_smile:
  1. Yes
  2. Yes
  3. No
  4. You can code in Boo, C# or Javascript within Unity. You can also create your own plugins using C++
  5. No.

thanks, bigkahuna.
and the last question: may anybody write me a detailed information, about a opportunities that gives the engine for modelling race car?

and what restrictions? i mean are there restrictions for distributing my own game created with Unity Pro.

Oops! Sorry about that, I meant NO, there aren’t any distribution restrictions.

There aren’t any tools in Unity to model 3D objects except for a few primitives (cube, sphere, etc.). You’ll need to do that in a separate 3D app (Blender, Maya, Cheetah 3D, etc.). There is a 4 wheel vehicle “wizard” built into Unity to help automate creating the physics required for a car and there are some very nice car racing samples posted in the documentation and scattered here in the forums, so a car racing game would be very do-able with Unity.

I understand that 3d modeling is another process ) But im asked exactly about physical model of the car. Is there tools for easy creating car with its four wheels, dynamic doors, crushes etc…

Im bad in english, will try to explain in example: if i want to create the game such as Need For Speed, what main tasks must be done, except 3d modelling and texturing, to create fully functional race car? :slight_smile:

Unity uses the Ageia PHYSX Engine wich has an integrated car physics model.
So things like traction are completly handled by the engine already. Its no problem to create joints for the doors and you can deform parts of the model dynamically or replace parts by premodelled damaged parts… so you won´t be missing a thing when creating a professional racing game… or anything else :wink:

ok ) thanks you for answers! )