FFP Tool - Free Flight Placement

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Bravo. Very nice.

Very clever and interesting…

6R

Excelent. This should be inbuilt to unity.

i like it, but would like a website or something that detailed exactly what was possible. :slight_smile:

Thanks for the feedback :slight_smile: I think this tool will be available tomorrow. Well and website is sure to be in the future.

I think I was wrong about tomorrow. Why is review so long :face_with_spiral_eyes:

Here it is :slight_smile: You can try it now. Avilable in Asset Store.

Hello,

“…After that, the objects can be called by pressing the keys on the keyboard…” don’t work for me.

I don’t obtain this blue point gizmo :

in FFPEditor.cs , on void ChangeKey(int key) , there is : Event.current.Use();

I can’t find void Use( ) , is it normal ?

Thanks

Hi sefou. Event.current.Use() is a Event.Use function. This not affect anything in the tool. I can not say why it does not work for you. Please describe the problem in detail. Specify which version of Unity you have.

When i press Key 1 , by example , the blue point gizmo don’t appear ; so your tool don’t work.

Unity version 3.4.2 f3

You write about gizmo which does not appear. But GameObject is created and you can move it? Please try replacing Event.current.Use(); on Debug.Log (Event.current + " key is pressed"); and report.

Strange, i have no report.

If so, it means that you don’t recognize KeyboardEvent. Perhaps other scripts interfere with the tool. Try creating a new project and check again. Also try to write the code from Example and test results.

Hello,
i use only your script in my new project and your tool don’t work. You write about Example ? in the package , i have only this:

Still alive?
Works on Unity V4?

Yes :slight_smile:

No change in object behavior, object goes through everything.
Buttons on the left side, what should they do?
Clicking them doesn’t have any effect.

Don’t waste your time ; it’s crap plug. :frowning:

For now there is nothing I can do, the developer will have to step in, I guess.