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Bravo. Very nice.
Very clever and interesting…
6R
Excelent. This should be inbuilt to unity.
i like it, but would like a website or something that detailed exactly what was possible.
Thanks for the feedback I think this tool will be available tomorrow. Well and website is sure to be in the future.
I think I was wrong about tomorrow. Why is review so long
Here it is You can try it now. Avilable in Asset Store.
Hello,
“…After that, the objects can be called by pressing the keys on the keyboard…” don’t work for me.
I don’t obtain this blue point gizmo :
in FFPEditor.cs , on void ChangeKey(int key) , there is : Event.current.Use();
I can’t find void Use( ) , is it normal ?
Thanks
Hi sefou. Event.current.Use() is a Event.Use function. This not affect anything in the tool. I can not say why it does not work for you. Please describe the problem in detail. Specify which version of Unity you have.
When i press Key 1 , by example , the blue point gizmo don’t appear ; so your tool don’t work.
Unity version 3.4.2 f3
You write about gizmo which does not appear. But GameObject is created and you can move it? Please try replacing Event.current.Use(); on Debug.Log (Event.current + " key is pressed"); and report.
Strange, i have no report.
If so, it means that you don’t recognize KeyboardEvent. Perhaps other scripts interfere with the tool. Try creating a new project and check again. Also try to write the code from Example and test results.
Hello,
i use only your script in my new project and your tool don’t work. You write about Example ? in the package , i have only this:
Still alive?
Works on Unity V4?
Yes
No change in object behavior, object goes through everything.
Buttons on the left side, what should they do?
Clicking them doesn’t have any effect.
Don’t waste your time ; it’s crap plug.
For now there is nothing I can do, the developer will have to step in, I guess.