Field of View - Representation of Character's Visibility Zone

Hi All,

Happy to inform that my asset Field Of View has been finally released.

Short Description
With the help of this asset you can make your gameplay much more interesting. It perfectly suits for stealth or tactics games but can be used for any genre.

Demo

Links
Field Of View on Asset Store | Official Documentation

Please feel free to leave your questions and feedbacks.

New version has been released: v.1.0.1

  • Bugfix: fixed incorrect shader behavior after scene reload

New version has been released: v.1.1

  • Improvement: Changed material persisting logic. Now, by default, the material is not persisted and the related dialog does not appear when the FoV is assigned to the object. Plus there is a new settings section “Material Settings” where reside one button [Persist Material]. This button allows to save a material into separate file.