Field 'UnityEngine.Vector3.transform' not found

I get a MissingFieldException for this line, even though I can even print the transform.position in the console:

    uniqueRubberBand =  Instantiate(rubberBand, transform.position, transform.rotation);

And yes the script is attached to a gameobject.

Found the error!
Had a typo in the prefab script which was attached to the rubberband.

Debug.Log(anchor.transform.position) //anchor:Vector3

So in retrospect the error message is right.