We use Unity since one month. When the new of contest came, we said ourselves that would be a excellent opportunity to progress with our game in a concrete case.
So lately, that was animations integration and their application with controls which was eating all our time
Things are acquired now. Loops speed still are to adjust but here is a small demo with a character to animate : ** EDIT 12/09 ** A better demo will come soon.
That is fun! Quite nicely done. And yes, i like to see the rest of the character too… It seems to be a bottomless time (looking at my current thread, too )
I’m proud to announce you that Gamepulp’s bilingual website is online.
Still in development, you could see first screenshots and rules of our first game, Fight Pong.
There is a blog too, french and english. One post only is in english but it shows the way power-ups appear in a Unity webplayer.
:shock:
You’re the first to report this problem.
Thank you !
This is for the Unity webplayer you have said, isn’t it ?
Because I don’t see this error now here.
Great !
Thank you very much Davey !
Sure I didn’t forget you and after to have finished Fight Pong we’ll create a page to connect gamepulp.com to WMG and Unity
Jessy, the first post is past.
News of this topic was in the newest post which announce our new website.
When I saw my mistake not to have written website adress and you were looking for the character demo, I wrote I would edit the first post.
And it’s edited. I removed the character demo link.
A better character demo will comme soon in the blog.