Over 230 unarmed combat animations in FBX format, baked on Autodesk HumanIK skeleton, rigged with Unity Humanoid rig, compatible with any humanoid character:
standing movement
crouch movement
punches
kicks
special attacks (projectiles etc.)
hits
knocouts
get ups
blocks
dodges
jumps
A character model of a masked soldier.
This pack does not include a controller.
The animations were made with intention to use them in fightng games, but they will work very well in any game. You can use them with a controller from Sword Animset Pro for example, you can mix them with Movement Animset Pro to produce a sidescrolling or a full 3D platformer. The also look great in VR, because they are very smooth and realistic, even though they are fast, responsive and explosive.
An expansion pack containing clinches, grabs, takedowns, synced counters and jump attacks is on the way.
Wow, awesome timing. I’m making a beat em up and this landed just the right time. Just bought this as well as Female Movement Animset Pro, Sword Animset Pro & Rifle Animset Pro to add to Movement Animset Pro that I already owned.
Just a note though as I’ve not used it yet but I never noticed any jumping attacks? Maybe worth adding them in an update if they’re not included.
Yup, jumping attacks are not yet included. I’m not yet sure how to approach it, but I think I’m going to go with realistic (Tekken) rather than stylised (Mortal Kombat) jumping. Jumping attacks will be in the mentioned, separate expansion pack - this pack is already whopping 236 animations and quite expensive because of that, so I will not add any more animations to it.
Bought it just now because I really like all animations and combos.
I hope you will add good jump animations, and also some other “cartoon” animation to create my next “DragonBall” game.
Hi @Kubold , great work on this set I am really enjoying it. I have a suggestion for another asset/animset which would work with this one. It would be great see some more ground based animations. For example: idle face up, idle face down, stand up, roll back/forward/left/right, stand up kick, kip up etc. It would be fantastic if these worked seamlessly with the knock down animations from this pack. So for example, the player gets hit by an attack, is knocked down, and idles on the ground until they decide how they will get up.
Here is a great video which covers the different options for the tekken series: