Hi,
I’m currently working on a fighting game and I’m stucked on the hitcollision stuff.
What is the recommended way to adjust the hitbox(the green squares(in the pic below) that defines the areas where a character is vulnerable) and the hurtbox(red squares that wil damage the enemy)
to the current animation frame?
I guess I could create seperate meshes in Blender and change them during the animation
and use a Box Collider Trigger for them, which could be quite troublesome to manage if I’m using multiple boxes at once.
Do you have any suggestions?