This if my first project using Unity3d. I’ve made a few games (two platformers and a golf game) using XNA, as well as a MUD-engine, pong a couple times, minesweeper, and other smaller games in the past.
Fighting Mongooses 4 is going to be a city-building game where you do not play a ‘god’ character. You are an actual participant/citizen of the city that is being built. My target aesthetic for the time being is an old-west or late 1800s. That aesthetic is not really viewable yet, I only have some very basic things done. Here is a video showing some of what I have done so far, sorry for the quality!
In the video you can see me running around the world. The terrain is generated using Perlin noise, and there are about 22 thousand randomly placed trees. All the trees are collidable, and you can left-click them to chop them down. After a tree has fallen you can right-click it to pick it up.
You can also switch to an overworld camera that serves as a traditional city-builder/RTS view. In this view, all you can do currently, is define an area where you want NPCs to clear trees. There’s still a lot to be done!