This project is a bit outside of the box for a typical Unity project…we would love your feedback!
What is Figure?
Figure is an interactive algebra tool that brings 21st century learning to the classroom. Figure makes math come to life in a way that stimulates students’ right-brain thinking. In this day and age, students are more excited by their technological devices than a pencil and paper–Figure brings algebra to the forefront of technology, reducing math anxiety and making math FUN! With Figure Math, teachers can lead a collaborative approach to all concepts ranging from Pre-Algebra, Algebra 1, Algebra 2, Physics Concepts, and even graphing complicated functions.
With an intuitive drag-and-drop system, students can explore equations without fear of making mistakes:
Figure’s sophisticated math engine takes students from basic Arithmetic through Algebra I and II and beyond:
New graphing features allow students to visualize complicated functions and adjust parameters in realtime to gain a better understanding of how functions work:
What’s New?
Up until recently we have focused on the mobile app version of Figure. We are now creating a school version of Figure intended for teachers to use in the classroom. This requires porting Figure to WebGL, and building a teacher-student dashboard with a communication layer between custom menus in the browser and the WebGL canvas. We are fleshing out the browser content of the web app to engage students and provide teachers with the material they need to effectively teach mathematics using Figure.
Our Ask…
Play around with our new Classroom Beta project at http://classroombeta.figuremath.com. To access this, you will need to enter this Class Code: ZW2BQTT
We are looking for feedback from both a user’s and a developer’s perspective. We are constantly looking for new suggestions about features and content that would improve the user experience. But we would love your feedback from a technical perspective. In particular, we’d appreciate your input on the following:
- General Impressions: tell us what you think!
- Optimization: how can we improve framerates and reduce CPU/GPU demands?
- Architecture: what is the ideal back-end architecture for hosting a Unity WebGL game?
- Communication Layer: tips on seamlessly communicating between the browser and WebGL canvas?
- Bugs, Glitches, and General Annoyances: does it work?
And, of course, any other comments you have are welcome!
Reply here or contact us at info@figuremath.com. You can also learn more at www.figuremath.com.