File contains the same file identifier (3) for multiple object types (PrefabImporter) (MeshCollider)

File contains the same file identifier (3) for multiple object types (PrefabImporter) (MeshCollider). Object may be overwritten.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
HutongGames.PlayMakerEditor.ProjectTools:smile:oPreprocessPrefabFSMsInBuild () (at Assets/PlayMaker/Editor/PlayMakerProjectTools.cs:115)
HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/PlayMaker/Editor/PlayMakerProjectTools.cs:57)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31)
UnityEngine.GUIUtility:ProcessEvent (int,intptr)

It appears when I open the Project but as well when exporting to mobile.
Unity 2019.4.25

How can I resolve this error?

You should be able to click the message to see which asset has this issue.
Usually this comes from a bad merge, so hopefully you can revert to a working version of the asset from version control.

I have this error for a long time now, so no way to go back. I didn’t do anything about it because it didn’t affect the build apparently.

When I click the message nothing happens.

Is there another way to find out which asset has the problem? Without having to replace all of the assets in my game? Would appreciate any help.