File format which is not the architecture being linked (i386

I build a sample unity iphone game its opened Xcode editor in that i am getting 2 warnings and may errors.
I listed the workings and errors list below. Any one help me to fix this.

ld: warning: in /Users/vimukti/TouchAnim/Unity Player/Libraries/libiPhone-lib.a, file was built for unsupported file format which is not the architecture being linked (i386)

ld: warning: in /Users/vimukti/TouchAnim/Unity Player/Libraries/libiPhoneNetwork.a, file was built for unsupported file format which is not the architecture being linked (i386)

“ForceInclude_PipelineManager()”, referenced from:

__Z28ForceInclude_PipelineManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z28ForceInclude_PipelineManagerv$non_lazy_ptr)

“UnityInputProcess()”, referenced from:

-[AppController Repaint] in AppController.o

“ForceInclude_WorldParticleCollider()”, referenced from:

__Z34ForceInclude_WorldParticleColliderv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z34ForceInclude_WorldParticleColliderv$non_lazy_ptr)

“_mono_aot_module_Boo_Lang_info”, referenced from:

_mono_aot_module_Boo_Lang_info$non_lazy_ptr in RegisterMonoModules.o

(maybe you meant: _mono_aot_module_Boo_Lang_info$non_lazy_ptr)

“ForceInclude_MonoBehaviour()”, referenced from:

__Z26ForceInclude_MonoBehaviourv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z26ForceInclude_MonoBehaviourv$non_lazy_ptr)

“UnityDidAccelerate(float, float, float, double)”, referenced from:

-[AppController accelerometer:didAccelerate:] in AppController.o

“ForceInclude_BuildSettings()”, referenced from:

__Z26ForceInclude_BuildSettingsv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z26ForceInclude_BuildSettingsv$non_lazy_ptr)

“UnityCleanup()”, referenced from:

-[AppController applicationWillTerminate:] in AppController.o

“ForceInclude_RenderManager()”, referenced from:

__Z26ForceInclude_RenderManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z26ForceInclude_RenderManagerv$non_lazy_ptr)

“_mono_aot_only”, referenced from:

_mono_aot_only$non_lazy_ptr in RegisterMonoModules.o

(maybe you meant: _mono_aot_only$non_lazy_ptr)

“ForceInclude_Shader()”, referenced from:

__Z19ForceInclude_Shaderv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z19ForceInclude_Shaderv$non_lazy_ptr)

“ForceInclude_Mesh()”, referenced from:

__Z17ForceInclude_Meshv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z17ForceInclude_Meshv$non_lazy_ptr)

“ForceInclude_AnimationClip()”, referenced from:

__Z26ForceInclude_AnimationClipv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z26ForceInclude_AnimationClipv$non_lazy_ptr)

“ForceInclude_ParticleAnimator()”, referenced from:

__Z29ForceInclude_ParticleAnimatorv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z29ForceInclude_ParticleAnimatorv$non_lazy_ptr)

“ForceInclude_EditorExtension()”, referenced from:

__Z28ForceInclude_EditorExtensionv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z28ForceInclude_EditorExtensionv$non_lazy_ptr)

“UnitySendTouchesEnded(NSSet*, UIEvent*)”, referenced from:

-[EAGLView touchesEnded:withEvent:] in AppController.o

“UnitySendTouchesMoved(NSSet*, UIEvent*)”, referenced from:

-[EAGLView touchesMoved:withEvent:] in AppController.o

“_mono_aot_module_10b3394a5a2134bc291c17ad41aa29e2_info”, referenced from:

_mono_aot_module_10b3394a5a2134bc291c17ad41aa29e2_info$non_lazy_ptr in RegisterMonoModules.o

(maybe you meant: _mono_aot_module_10b3394a5a2134bc291c17ad41aa29e2_info$non_lazy_ptr)

“ForceInclude_RenderTexture()”, referenced from:

__Z26ForceInclude_RenderTexturev$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z26ForceInclude_RenderTexturev$non_lazy_ptr)

“ForceInclude_GUIElement()”, referenced from:

__Z23ForceInclude_GUIElementv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z23ForceInclude_GUIElementv$non_lazy_ptr)

“ForceInclude_Halo()”, referenced from:

__Z17ForceInclude_Halov$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z17ForceInclude_Halov$non_lazy_ptr)

“ForceInclude_HaloManager()”, referenced from:

__Z24ForceInclude_HaloManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z24ForceInclude_HaloManagerv$non_lazy_ptr)

“ForceInclude_MeshRenderer()”, referenced from:

__Z25ForceInclude_MeshRendererv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z25ForceInclude_MeshRendererv$non_lazy_ptr)

“iphone::KeyboardOnScreen::Init()”, referenced from:

-[AppController startUnity:] in AppController.o

“ForceInclude_WheelCollider()”, referenced from:

__Z26ForceInclude_WheelColliderv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z26ForceInclude_WheelColliderv$non_lazy_ptr)

“ForceInclude_MasterServerInterface()”, referenced from:

__Z34ForceInclude_MasterServerInterfacev$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z34ForceInclude_MasterServerInterfacev$non_lazy_ptr)

“ForceInclude_TextMesh()”, referenced from:

__Z21ForceInclude_TextMeshv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z21ForceInclude_TextMeshv$non_lazy_ptr)

“ForceInclude_FlareLayer()”, referenced from:

__Z23ForceInclude_FlareLayerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z23ForceInclude_FlareLayerv$non_lazy_ptr)

“UnityPause(bool)”, referenced from:

-[AppController applicationWillResignActive:] in AppController.o

-[AppController applicationDidBecomeActive:] in AppController.o

“ForceInclude_CharacterController()”, referenced from:

__Z32ForceInclude_CharacterControllerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z32ForceInclude_CharacterControllerv$non_lazy_ptr)

“ForceInclude_BehaviourManager()”, referenced from:

__Z29ForceInclude_BehaviourManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z29ForceInclude_BehaviourManagerv$non_lazy_ptr)

“ForceInclude_BoxCollider()”, referenced from:

__Z24ForceInclude_BoxColliderv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z24ForceInclude_BoxColliderv$non_lazy_ptr)

“ForceInclude_TextAsset()”, referenced from:

__Z22ForceInclude_TextAssetv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z22ForceInclude_TextAssetv$non_lazy_ptr)

“ForceInclude_RenderLayer()”, referenced from:

__Z24ForceInclude_RenderLayerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z24ForceInclude_RenderLayerv$non_lazy_ptr)

“ForceInclude_ParticleEmitter()”, referenced from:

__Z28ForceInclude_ParticleEmitterv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z28ForceInclude_ParticleEmitterv$non_lazy_ptr)

“ForceInclude_ConstantForce()”, referenced from:

__Z26ForceInclude_ConstantForcev$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z26ForceInclude_ConstantForcev$non_lazy_ptr)

“Unity::ForceInclude_FixedJoint()”, referenced from:

__ZN5Unity23ForceInclude_FixedJointEv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __ZN5Unity23ForceInclude_FixedJointEv$non_lazy_ptr)

“ForceInclude_Renderer()”, referenced from:

__Z21ForceInclude_Rendererv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z21ForceInclude_Rendererv$non_lazy_ptr)

“ForceInclude_RenderSettings()”, referenced from:

__Z27ForceInclude_RenderSettingsv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z27ForceInclude_RenderSettingsv$non_lazy_ptr)

“ForceInclude_RaycastCollider()”, referenced from:

__Z28ForceInclude_RaycastColliderv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z28ForceInclude_RaycastColliderv$non_lazy_ptr)

“ForceInclude_GUITexture()”, referenced from:

__Z23ForceInclude_GUITexturev$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z23ForceInclude_GUITexturev$non_lazy_ptr)

“_mono_aot_register_module”, referenced from:

RegisterMonoModules() in RegisterMonoModules.o

RegisterMonoModules() in RegisterMonoModules.o

RegisterMonoModules() in RegisterMonoModules.o

RegisterMonoModules() in RegisterMonoModules.o

“ForceInclude_AudioListener()”, referenced from:

__Z26ForceInclude_AudioListenerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z26ForceInclude_AudioListenerv$non_lazy_ptr)

“ForceInclude_LensFlare()”, referenced from:

__Z22ForceInclude_LensFlarev$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z22ForceInclude_LensFlarev$non_lazy_ptr)

“_mono_aot_module_UnityEngine_info”, referenced from:

_mono_aot_module_UnityEngine_info$non_lazy_ptr in RegisterMonoModules.o

(maybe you meant: _mono_aot_module_UnityEngine_info$non_lazy_ptr)

“ForceInclude_Light()”, referenced from:

__Z18ForceInclude_Lightv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z18ForceInclude_Lightv$non_lazy_ptr)

“ForceInclude_PhysicMaterial()”, referenced from:

__Z27ForceInclude_PhysicMaterialv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z27ForceInclude_PhysicMaterialv$non_lazy_ptr)

“ForceInclude_LateBehaviourManager()”, referenced from:

__Z33ForceInclude_LateBehaviourManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z33ForceInclude_LateBehaviourManagerv$non_lazy_ptr)

“ForceInclude_Texture2D()”, referenced from:

__Z22ForceInclude_Texture2Dv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z22ForceInclude_Texture2Dv$non_lazy_ptr)

“ForceInclude_LineRenderer()”, referenced from:

__Z25ForceInclude_LineRendererv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z25ForceInclude_LineRendererv$non_lazy_ptr)

“ForceInclude_MeshCollider()”, referenced from:

__Z25ForceInclude_MeshColliderv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z25ForceInclude_MeshColliderv$non_lazy_ptr)

“ForceInclude_AudioManager()”, referenced from:

__Z25ForceInclude_AudioManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z25ForceInclude_AudioManagerv$non_lazy_ptr)

“ForceInclude_EllipsoidParticleEmitter()”, referenced from:

__Z37ForceInclude_EllipsoidParticleEmitterv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z37ForceInclude_EllipsoidParticleEmitterv$non_lazy_ptr)

“_mono_ficall_flag”, referenced from:

_mono_ficall_flag$non_lazy_ptr in RegisterMonoModules.o

(maybe you meant: _mono_ficall_flag$non_lazy_ptr)

“ForceInclude_Texture3D()”, referenced from:

__Z22ForceInclude_Texture3Dv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z22ForceInclude_Texture3Dv$non_lazy_ptr)

“ForceInclude_QualitySettings()”, referenced from:

__Z28ForceInclude_QualitySettingsv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z28ForceInclude_QualitySettingsv$non_lazy_ptr)

“ForceInclude_AudioClip()”, referenced from:

__Z22ForceInclude_AudioClipv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z22ForceInclude_AudioClipv$non_lazy_ptr)

“ForceInclude_Filter()”, referenced from:

__Z19ForceInclude_Filterv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z19ForceInclude_Filterv$non_lazy_ptr)

“iphone::SetScreenOrientation(iphone::ScreenOrientation)”, referenced from:

-[AppController startUnity:] in AppController.o

“ForceInclude_Cubemap()”, referenced from:

__Z20ForceInclude_Cubemapv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z20ForceInclude_Cubemapv$non_lazy_ptr)

“ForceInclude_FixedBehaviourManager()”, referenced from:

__Z34ForceInclude_FixedBehaviourManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z34ForceInclude_FixedBehaviourManagerv$non_lazy_ptr)

“ForceInclude_MonoManager()”, referenced from:

__Z24ForceInclude_MonoManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z24ForceInclude_MonoManagerv$non_lazy_ptr)

“ForceInclude_PlayerSettings()”, referenced from:

__Z27ForceInclude_PlayerSettingsv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z27ForceInclude_PlayerSettingsv$non_lazy_ptr)

“ForceInclude_Collider()”, referenced from:

__Z21ForceInclude_Colliderv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z21ForceInclude_Colliderv$non_lazy_ptr)

“ForceInclude_Rigidbody()”, referenced from:

__Z22ForceInclude_Rigidbodyv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z22ForceInclude_Rigidbodyv$non_lazy_ptr)

“ForceInclude_MonoScript()”, referenced from:

__Z23ForceInclude_MonoScriptv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z23ForceInclude_MonoScriptv$non_lazy_ptr)

“ForceInclude_AudioSource()”, referenced from:

__Z24ForceInclude_AudioSourcev$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z24ForceInclude_AudioSourcev$non_lazy_ptr)

“ForceInclude_Animation()”, referenced from:

__Z22ForceInclude_Animationv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z22ForceInclude_Animationv$non_lazy_ptr)

“ForceInclude_TrailRenderer()”, referenced from:

__Z26ForceInclude_TrailRendererv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z26ForceInclude_TrailRendererv$non_lazy_ptr)

“ForceInclude_TagManager()”, referenced from:

__Z23ForceInclude_TagManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z23ForceInclude_TagManagerv$non_lazy_ptr)

“ForceInclude_SphereCollider()”, referenced from:

__Z27ForceInclude_SphereColliderv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z27ForceInclude_SphereColliderv$non_lazy_ptr)

“UnitySendTouchesBegin(NSSet*, UIEvent*)”, referenced from:

-[EAGLView touchesBegan:withEvent:] in AppController.o

“UnitySendTouchesCancelled(NSSet*, UIEvent*)”, referenced from:

-[EAGLView touchesCancelled:withEvent:] in AppController.o

“ForceInclude_Projector()”, referenced from:

__Z22ForceInclude_Projectorv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z22ForceInclude_Projectorv$non_lazy_ptr)

“ForceInclude_TextureRect()”, referenced from:

__Z24ForceInclude_TextureRectv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z24ForceInclude_TextureRectv$non_lazy_ptr)

“Unity::ForceInclude_CharacterJoint()”, referenced from:

__ZN5Unity27ForceInclude_CharacterJointEv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __ZN5Unity27ForceInclude_CharacterJointEv$non_lazy_ptr)

“UnitySetAudioSessionActive(bool)”, referenced from:

-[AppController applicationWillResignActive:] in AppController.o

-[AppController applicationDidBecomeActive:] in AppController.o

“ForceInclude_Flare()”, referenced from:

__Z18ForceInclude_Flarev$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z18ForceInclude_Flarev$non_lazy_ptr)

“ForceInclude_CGProgram()”, referenced from:

__Z22ForceInclude_CGProgramv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z22ForceInclude_CGProgramv$non_lazy_ptr)

“ForceInclude_Camera()”, referenced from:

__Z19ForceInclude_Camerav$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z19ForceInclude_Camerav$non_lazy_ptr)

“ForceInclude_ScriptMapper()”, referenced from:

__Z25ForceInclude_ScriptMapperv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z25ForceInclude_ScriptMapperv$non_lazy_ptr)

“ForceInclude_ParticleRenderer()”, referenced from:

__Z29ForceInclude_ParticleRendererv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z29ForceInclude_ParticleRendererv$non_lazy_ptr)

“ForceInclude_GUILayer()”, referenced from:

__Z21ForceInclude_GUILayerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z21ForceInclude_GUILayerv$non_lazy_ptr)

“ForceInclude_PhysicsManager()”, referenced from:

__Z27ForceInclude_PhysicsManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z27ForceInclude_PhysicsManagerv$non_lazy_ptr)

“ForceInclude_HaloLayer()”, referenced from:

__Z22ForceInclude_HaloLayerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z22ForceInclude_HaloLayerv$non_lazy_ptr)

“ForceInclude_Skybox()”, referenced from:

__Z19ForceInclude_Skyboxv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z19ForceInclude_Skyboxv$non_lazy_ptr)

“Unity::ForceInclude_HingeJoint()”, referenced from:

__ZN5Unity23ForceInclude_HingeJointEv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __ZN5Unity23ForceInclude_HingeJointEv$non_lazy_ptr)

“ForceInclude_SkinnedMeshRenderer()”, referenced from:

__Z32ForceInclude_SkinnedMeshRendererv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z32ForceInclude_SkinnedMeshRendererv$non_lazy_ptr)

“ForceInclude_MeshParticleEmitter()”, referenced from:

__Z32ForceInclude_MeshParticleEmitterv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z32ForceInclude_MeshParticleEmitterv$non_lazy_ptr)

“_mono_aot_module_mscorlib_info”, referenced from:

_mono_aot_module_mscorlib_info$non_lazy_ptr in RegisterMonoModules.o

(maybe you meant: _mono_aot_module_mscorlib_info$non_lazy_ptr)

“ForceInclude_MeshFilter()”, referenced from:

__Z23ForceInclude_MeshFilterv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z23ForceInclude_MeshFilterv$non_lazy_ptr)

“ForceInclude_GUIText()”, referenced from:

__Z20ForceInclude_GUITextv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z20ForceInclude_GUITextv$non_lazy_ptr)

“ForceInclude_BaseBehaviourManager()”, referenced from:

__Z33ForceInclude_BaseBehaviourManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z33ForceInclude_BaseBehaviourManagerv$non_lazy_ptr)

“Unity::ForceInclude_Joint()”, referenced from:

__ZN5Unity18ForceInclude_JointEv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __ZN5Unity18ForceInclude_JointEv$non_lazy_ptr)

“ForceInclude_Pipeline()”, referenced from:

__Z21ForceInclude_Pipelinev$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z21ForceInclude_Pipelinev$non_lazy_ptr)

“ForceInclude_CapsuleCollider()”, referenced from:

__Z28ForceInclude_CapsuleColliderv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z28ForceInclude_CapsuleColliderv$non_lazy_ptr)

“UnityPlayerLoop()”, referenced from:

-[AppController Repaint] in AppController.o

“UnityInitApplication(char const*)”, referenced from:

-[AppController startUnity:] in AppController.o

“ForceInclude_Font()”, referenced from:

__Z17ForceInclude_Fontv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z17ForceInclude_Fontv$non_lazy_ptr)

“ForceInclude_AnimationManager()”, referenced from:

__Z29ForceInclude_AnimationManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z29ForceInclude_AnimationManagerv$non_lazy_ptr)

“ForceInclude_DelayedCallManager()”, referenced from:

__Z31ForceInclude_DelayedCallManagerv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z31ForceInclude_DelayedCallManagerv$non_lazy_ptr)

“ForceInclude_Behaviour()”, referenced from:

__Z22ForceInclude_Behaviourv$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z22ForceInclude_Behaviourv$non_lazy_ptr)

“ForceInclude_Texture()”, referenced from:

__Z20ForceInclude_Texturev$non_lazy_ptr in RegisterClasses.o

(maybe you meant: __Z20ForceInclude_Texturev$non_lazy_ptr)

ld: symbol(s) not found

collect2: ld returned 1 exit status

you can not use unity builds in the simulator, only on the device (exception: unity iphone 1.7 + ipad target)

Can u explain this clearly. If i have one sample game which is working fine unity iphone now i want to deploy that sample game into iphone.

I assume you fullfil the requirements, which means that you have a payed developer contract with apple and have setup the provisions and certificates to deploy to the iphone? (you can test this easily by trying to run one of apples examples on the device)

if not, you must do that part first.

once thats done you can do the same with the xcode project unity generated for you, all you need to do if you haven’t, is set the Base SDK in the target settings to a valid one (as the default sdk to which the unity xcode project goes does no longer exist with the OS4 sdk which is a base requirement to send anything to apple at all for the appstore)

at the time it tries to run the unity game on the simulator which is not supported (simulator = normal osx program → platform i386)