File handling?

Hey, all,

In the game I’m currently writing, I need to generate a table of information based on 3D models. This is specifically the location of certain points on the model.

This is time consuming, and I really don’t want to do it every time I run the game, so what I thought about doing was writing a seperate program which did the necessary process, then output the data to a data file.

Problem is, I can’t find any information on any kind of file handling in Unity! Is there any, and if not, what’s the best idea for getting around this problem?

Cheers,

SB

There is really no “file handling” specific to Unity. You just use the .Net Framework to read files from the harddrive.
Depending on which kind of files you want to read this might be a lot or little work.

A good place to start is here.