Hey, all,
In the game I’m currently writing, I need to generate a table of information based on 3D models. This is specifically the location of certain points on the model.
This is time consuming, and I really don’t want to do it every time I run the game, so what I thought about doing was writing a seperate program which did the necessary process, then output the data to a data file.
Problem is, I can’t find any information on any kind of file handling in Unity! Is there any, and if not, what’s the best idea for getting around this problem?
Cheers,
SB