teyla1
January 19, 2019, 5:46pm
1
Hello,
i’m stuck with this problem, i get unbelivable File headers size of 11228.1mb, so 89.7% of the ios build size…
Textures 660.4 mb 5.3%
Meshes 0.0 kb 0.0%
Animations 208.9 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 233.1 kb 0.0%
Other Assets 811.1 kb 0.0%
Levels 5.6 mb 0.0%
Scripts 684.5 kb 0.0%
Included DLLs 451.5 kb 0.0%
File headers 11228.1 mb 89.7%
Complete size 12513.3 mb 100.0%
How it’s possible ? I have in the Resources dir about 2000 png
If someone have a solution…
Regards
teyla1
January 19, 2019, 6:47pm
2
I updated unity to the last version, this solved the issues but…
Textures 11878.9 mb 99.9%
Meshes 0.0 kb 0.0%
Animations 208.9 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 245.1 kb 0.0%
Other Assets 10.3 mb 0.1%
Levels 5.6 mb 0.0%
Scripts 749.5 kb 0.0%
Included DLLs 451.5 kb 0.0%
File headers 191.0 kb 0.0%
Total User Assets 11896.6 mb 100.0%
Complete build size 174.2 mb
Now, it show the Textures using all the size… i Don’t understand, Resources dir is 287Mo before the build, with 7689 files and 31 directory, and 11878.9Mb after… the png are overrided for ios.
I Don’t get it, how to fix this ?
teyla1
January 19, 2019, 6:48pm
3
An exemple, a png file 1377x1730, that was 1.05Mb become to 9.1mb…
Are those pngs set to uncompressed?
Read this thread : https://discussions.unity.com/t/704228
teyla1
January 19, 2019, 7:26pm
5
I used PVRTC 4bit, they were on 2048, i’m tring to put on 1024, i will see.
Thx