I am currently doing the tutorials. I am now at the part where I made a game with a ball, getting on some track, and not hitting the bottom. It is very simple, very minimal, not textures because I wanted to move on to learn more… but my game is build size: 3,95 GB.
This should not be possible with how small this game is, but somehow it turned into this.
Now I am kind of stuck because I want to finish that tutorial before moving on. What did I do wrong?
Thanks for the tip. For my own future project, I will consider different ways, but this was for the tutorial, and it is good to figure out what went wrong. Ofcourse if no one knows, I’ll leave it as is, but I’d like to try.
What did you include in the zip of the build? IL2CPP cache also is in the same Directory maybe. A screenshot of the directory of the build might be helpful.
I do use 2021.3.10f1.
For IL2CPP I chose smaller builds.
I am not sure what Directory you mean exactly. From what I can see, the map with all the documents for this project and it says it onl contains less than 550mb.