Hey I just checked locally but I cannot reproduce this with the new package. Here’s how my manifest.json looks like:
{
"dependencies": {
"com.unity.analytics": "3.3.2",
"com.unity.animation.rigging": "0.1.4-preview",
"com.unity.burst": "1.1.0-preview.4",
"com.unity.cinemachine": "2.3.4",
"com.unity.jobs": "0.0.7-preview.13",
"com.unity.mathematics": "1.0.1",
"com.unity.package-manager-ui": "2.1.2",
"com.unity.playablegraph-visualizer": "0.2.1-preview.3",
"com.unity.postprocessing": "2.1.7",
"com.unity.render-pipelines.core": "5.16.1",
"com.unity.shadergraph": "5.16.1",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.0.0",
"com.unity.visualeffectgraph": "5.16.1-preview",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
},
"registry": "https://staging-packages.unity.com"
}
Does the com.unity.burst package version in your manifest match what I have in mine?
Is there any chance lib_burst_generated.dll didn’t get regenerated? Can you try deleting it from “<ProjectName>\Plugins<Architecture>\lib_burst_generated.dll” and rebuilding the project from Unity?
By the way, the UnityPlayer.dll errors happen because you’re building the package in “Release” configuration. You should build it in “Master” or “MasterWithLTCG” (the latter will make build times much longer, but it’s optional to use).