I don’t know why I cannot remove this from plastic. I try to undo changes and also deleted my workspace and redownloaded the project but it is still here.
Hi @MousePods , I’m sorry that you’re having difficulty removing these files from your Pending Changes tab. Could you share if these shader packages are from an asset on the Asset Store or an internal Unity asset that we could use to try to reproduce this issue?
In the meantime, you could try adding these files to your hidden changes list so that they no longer appear in the Pending Changes tab if you do not care about them anymore.
You actually can work within the same local workspace of your project by utilizing branches in the Plastic SCM client. If you want to test how a new version of a package will affect your project, you can create a test branch via the Branch Explorer in the Plastic SCM client and switch to that branch in your workspace. Once you’ve done that, you can import the new package and see if it introduces compilation errors or fixes them and, if you like how it works, you can merge your branch back into your main one. If you don’t like the changes, then you can switch back to your main branch and delete your test branch without having to make any copies of your project.
There are tutorials on how to use branches in Plastic SCM that you can consult if you have more questions to see if this is the right path for you.
As for which option to pick for the Hidden Changes list, the first one would hide any asset in your workspace that has that filename, whereas the third one would just hide the file with that name in that exact file path, so it’s more contained to a single file. I hope that helps to answer your questions and let me know if you have any other questions/concerns.
The team and I are curious which package you’re importing that seems to be having these issues. I’m not familiar enough with the render pipeline tools, so could you please provide your repro steps on which package/tool you’re using and what steps you followed to run into this issue so that we can try to reproduce it on our end?