FileBrowser in Webplayer

Hi guys and gals, I’ve been trying to get a Filebrowser working for the unity webplayer but I can not get it to work. The browser works perfectly within the unity application but once compiled and brought into a browser it does not work. I’d imagine it has something to do with the path being used and if not that maybe the DirectoryInfo does not work with web locations. Any ideas?

	string location = Application.dataPath+"/Models/";

	public Vector2 fileScroll = new Vector2(20,30);
	public bool fileBrowser;
	public GUISkin guiskin;

	public bool FileBrowser( ref string location, ref Vector2 fileScroll )
	{
		bool complete;
		DirectoryInfo directoryInfo= new DirectoryInfo(@Application.dataPath+"/Models/");
		FileInfo fileSelection;
		int contentWidth;
	   
		// Return state - altered by the "Select" button
		complete = false;
	   
		// Handle the files list
		GUILayout.BeginArea( ( new Rect( 20, 40, 500, 300 )));
			GUILayout.Label( "Files:" );
			fileScroll = GUILayout.BeginScrollView( fileScroll );
				fileSelection = SelectList( directoryInfo.GetFiles(),null) as FileInfo;
			GUILayout.EndScrollView();
		GUILayout.EndArea();
	   
		if( fileSelection != null )
		// If a file was selected, update our location to it
		{
			location = fileSelection.FullName;
		}


		// The manual location box and the select button
		GUILayout.BeginArea( new Rect( 10, 350, 410, 20 ) );
		GUILayout.BeginHorizontal();       
			GUILayout.Label( location );

			contentWidth = ( int )GUI.skin.GetStyle( "Button" ).CalcSize( new GUIContent( "Select" ) ).x;
			if( GUILayout.Button( "Select", GUILayout.Width( contentWidth ) ) )
			{			
				complete = true;
			}
		GUILayout.EndHorizontal();
		GUILayout.EndArea();


		return complete;
	}
	
	public static object SelectList( ICollection list, object selected)
	{         
        foreach( object item in list )
		{
			if( GUILayout.Button( item.ToString()))
			{
				if( selected == item )
					selected = null;				
				else
					selected = item;
			}
		}       
		return selected;
	}

The Unity web player has security restrictions that will prevent this from working.

If you need a file browser you can use either an HTML-based or Flash-based upload form, which is then processed by some server-side script and eventually fed into the Unity content.