I’ve been trying to create a WebGL build for a test game, and everytime I do so the error log keeps bringing this up:
FileNotFoundException: Could not find file "D:\Stuff\Unity
Projects\Solar
System\Temp\StagingArea\Data\Native\build.asm.js".
System.IO.FileStream…ctor (System.String path, FileMode mode,
FileAccess access, FileShare share,
Int32 bufferSize, Boolean anonymous,
FileOptions options) (at
/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:305)
System.IO.FileStream…ctor (System.String path, FileMode mode,
FileAccess access, FileShare share)
(wrapper remoting-invoke-with-check)
System.IO.FileStream:.ctor
(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
System.IO.File.OpenRead (System.String path) (at
/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:363)
System.IO.StreamReader…ctor (System.String path,
System.Text.Encoding encoding, Boolean
detectEncodingFromByteOrderMarks,
Int32 bufferSize) (at
/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:167)
System.IO.StreamReader…ctor (System.String path,
System.Text.Encoding encoding)
(wrapper remoting-invoke-with-check)
System.IO.StreamReader:.ctor
(string,System.Text.Encoding)
System.IO.File.ReadAllText (System.String path,
System.Text.Encoding encoding) (at
/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:587)
System.IO.File.ReadAllText (System.String path) (at
/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:582)
UnityEditor.WebGL.CodeAnalysisUtils.ReplaceDuplicates
(System.String builtCodePath, Int32
interations) (at
/Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/CodeAnalysisUtils.cs:145)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess
(BuildPostProcessArgs args) (at
/Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:589)
UnityEditor.PostprocessBuildPlayer.Postprocess
(BuildTarget target, System.String
installPath, System.String
companyName, System.String
productName, Int32 width, Int32
height, System.String
downloadWebplayerUrl, System.String
manualDownloadWebplayerUrl,
BuildOptions options,
UnityEditor.RuntimeClassRegistry
usedClassRegistry,
UnityEditor.BuildReporting.BuildReport
report) (at
C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()