Hello,
I get this warning message when building a project in unity cloud build :
243: Assembly: UnityEngine.CloudBuild (assemblyref_index=7)
244: Version: 1.0.6641.25722
245: Public Key: (none)
246: The assembly was not found in the Global Assembly Cache, a path listed in the MONO_PATH environment variable, or in the location of the executing assembly (/BUILD_PATH/ohm-games.baseball.android/Library/ScriptAssemblies/).
247: Could not load file or assembly 'UnityEngine.CloudBuild, Version=1.0.6641.25722, Culture=neutral, PublicKeyToken=null' or one of its dependencies.```
Then later
283: [Unity] FileNotFoundException: Could not load file or assembly ‘UnityEngine.CloudBuild, Version=1.0.6641.25722, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.
284: [Unity] at (wrapper managed-to-native) System.Reflection.MonoMethodInfo:get_method_info (intptr,System.Reflection.MonoMethodInfo&)
285: [Unity] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
286: [Unity] UnityEngine.DebugLogHandler:LogException(Exception, Object)
287: [Unity] UnityEngine.Logger:LogException(Exception, Object)
288: [Unity] UnityEngine.Debug:LogException(Exception)```
I am not sure it 100% linked, but I have a PreExport method called which depends on (UnityEngine.CloudBuild.BuildManifestObject) the compilation failed and so the full build as it can not found the PreExport method to call.
My project is using Unity 2017.3.1f1 .