Fill Amount of Sprite Renderer

Hi there!

I really want to know, there is possible to make
a Sprite Renderer (2D Object) have a fill amount as same
as Image component of Image for Canvas?

like this.

Thanks!!!

Search for radial fill for Unity sprite. Plenty of hits, including shader ones like this:

https://www.reddit.com/r/Unity3D/comments/ed1frr/unity_radial_fill_shader_for_sprites_link_in/

You can create a world-space canvas, but I think lighting won’t be applied to it

@Ligmaphobia This will be slow