Fill rate limit

Hello,
I am having slow framerate when running on a fill screen on 1920x1080 resolution. I read on the docs that i am limited by GPU Fillrate.
I am not a graphical programmer, so I was wondering what could be done in order to avoid this problem.

Thanks for the assistance
Regards,
BK

The easiest solution is to simply not run it at that resolution on a graphic card that was not meant for it.

The next best thing is to limit the number of fullscreen effects and especially pixel lights (1 per game object in quality settings)

The next thing after that is checking if you only used transparent materials where really needed and if transparent surfaces really have an adequate size / aren’t oversized. This also holds for particle effects and terrain gras

Thanks for the reply.

Assume my computer resolution is 1920x1080 and i force the game to run at a lower resolution, the game will appear as windowed. Is there a way to change the computer resolution while the game starts and restore it when game exits ?

I will check that in the settings.

I will check those too. But what do you mean by oversized ?

It will switch to the lower resolution and still be full-screen. If it doesn’t, something is wrong with the computer.

–Eric

filling too much onscreen pixel space as thats what matters towards fillrate in the end: How many times to you redraw the same pixel over and over again (once for background + once for every thing drawn in front of the camera (especially without pro and occlussion culling) + 1.x times the hit for each transparent / cutout pixel drawn in front of the camera