Please NO agencies.
We’re currently looking to fill a position in our small studio and looking for a ‘generalist’ unity developer. Most of our requirements will be systems to be designed and included in our larger game.
We’re offering Payment of $300 USDC (Crypto), for a dungeon crawler attack system.
Task implement a first-person dungeon crawler combat system: ‘Quake / Doom’ meets turn based RPG. Enemies can roam or have navigation patterns, once a player is hit by an enemy then combat is initialed in a ui overlay. In combat the user and enemy / enemies will perform actions (Attack, Magic, Item, etc), the user will have a HUD where a selection of actions will be performed.
Packages that will be used:
- A* Pathfinding
- Zenject
- Easy Save
Below is the requirements (every system just needs to be implemented for a designer to extend e.g: you won’t make all the stats like ‘lock picking’ there just needs to be a Dictionary of stats you serialize and utilize for the combat, or an enemy can be a capsule collider):
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Stats and Abilities: Define player stats (health, mana, strength) and abilities (special skills, magic).
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Inventory System: Manage items, equipment, and consumables during combat. (drag and drop inventory package provided)
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Character Progression: Experience points, leveling up, skill trees, or upgrades.
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AI and Behavior: Design enemy AI, including patrol routes, attack patterns, and reactions to the player. (A* package provided)
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Enemy AI Interaction during combat: Ensure enemies react to player attacks and perform counter-attacks.
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Combat Mechanics: Implement attack mechanics for one or many enemies to perform a list of actions (Attack, Magic, Defend, Item).
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HUD: Display player health, combat actions, mana, and other stats. (Package provided)
Please send over a DM with a time estimate or any questions you have, looking forward to meeting you.