Hello!
About me
Basically, i’m a young developer from Sweden. Self-learned. I’m 16. And started coding when I was 13-14ish.
I also have my own little patreon page where I post most of my projects, please check it out and maybe support me here.
Background Info
I was making a server end for a small fangame I was trying to make. None of the libs/frameworks out there was “affordable” and suitable for the game I was creating.
Later I decided to make my own lib that solves this. Firstly removing the high prices all libs have.
I made FilleNetworking. Oh well, that is a very selfish name haha. I’m not very good with coming up with names but it works
Whats “FilleNetworking” then?
It’s a server based networking framework. The server is written in Java with Netty.IO
Features:
- Fast
- Uses both TCP and UDP
- WebSocket (still trying to get it to work with WebGL)
- Plugin System (.jar based plugins)
- Python Scripting(.py based plugins)
- Events for every action that happens on the server.
- Support for custom events and packets.
- RPC
- Server Query
- Config Manager
- Entity Maps (I will be explaining this one in details in the future)
- Rooms
- View based
Screenshots:
More screenshots can be found in the documentation.
Since this is server based. That means that each packet has to go through the server. This can prevent cheating.
Please read my documentation of FilleNetworking that will show you in details on how everything works and how it looks like.
Documentation: https://docs.google.com/document/d/1R2pTl3Z_6kCMo0xthHmfw_OPXBZJ5Ja7S8w9HN0y7r0/edit?usp=sharing
Estimated Price on the asset store: 50-80$
(No CCU or messages limit)
Join my discord server: Discord
I will always be there if u have any questions to me
Please give me some feedback. I will be answering all your questions. Please also vote on the poll