Filling out Global Varibles in Bulk.....

Hi All,

Im a non-programmer using Detox Studios Uscript to create my game. All is going pretty dandy but I have a problem concerning a large amount of variables.

Basically I have bunch of scripts with Public varibles (exposed variables for anyone using Uscript :wink: ) . This data is things like Animations, Audio, Weapon Name,WeaponType, Weapon Bore etc. (About 30 variables in all)

Most of this data is static,(i.e will not be changed at runtime) some other variables will be, for example reload time (which is depends on the XP of the crew etc) which would vary from object to object.

At the moment im just filling in this data as a prefab in the Unity Inspector. However what I would like to do is fill this data out externally as an XML or Text document type thing and then import the data to Unity, Basically so if I make a hash of it I don’t end up having to keep typing out the data over and over again on the prefab

Even better if I could keep it all in Unity though!!

Ive looked at SQL and its way above my head, plus at the moment at least my project is Singleplayer so id rather the player doesn’t need an internet connection, also SQL seems overkill given that the data is basically static data.

I know theres afew plug-ins on the Asset store which sound like they do what I want (ACID NoSQL Data Storage Solution or UniDDatabase) but im not sure, I am willing to spend money if it helps me out! :slight_smile:

Any Advice/suggestions/solutions would be much appreciated.

Regards,

John

write the values to a text file, and read them in at run time.

Bronco78th , if you are looking for something with a low learning curve and plug-and play functionality. You should buy my product. it’s the best solution for the job.