I use the code below to fill the screen with a texture. Only sometimes it doesn’t fill the entire screen. Any ideas why?
GUI.DrawTexture(Rect(0,0,Screen.width,Screen.height),FillTexture, ScaleMode.StretchToFill, true, 0);
The problem is occurring on a Samsung Galaxy S. The first time the scene runs it only fills 8/10 of the screen.
However it does fill the screen when the scene is loaded the second time (returning to main menu from the level select).
What the hell could cause the same self-contained line of code to work only the second time the scene runs???