Filter Mode on Unity 2020.3.31f1

I was importing my sprite and I noticed that I couldn’t find the filter mode option in the inspector. Does anyone know how to help? I am using Unity version 2020.3.31f1.

The inspector obviously “inspects” so are you inspecting the texture then?

Know that both the manual and the script reference has a search feature.

Well I am trying to find the filter mode on a sprite when you import it but its not there in the inspector. I want to turn it to point but the filter mode isn’t there so I can’t change it to point.

Yes sure, you said but that’s the link you replied with. A simple sprite is a texture. The texture importer has a filter mode. Select the sprite texture. The inspector shows you stuff in context so for a sprite it’ll show you the Sprite settings.

A SpriteRenderer is not a Sprite, sounds like you’re selecting that component. Maybe show what you’re selecting to save all this back/forth.

This is what you see when selecting the Sprite texture.

I’m sorry if I’m not getting this but this is what my inspector shows when i select my sprite. 7993575--1027296--upload_2022-3-25_8-7-28.png

I figured it out i was selecting the sliced sprite instead of the entire sheet.

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The above meant you were selecting the GameObject not the Sprite as I said earlier. A GameObject is in the scene, a Sprite is an asset not in the scene hierarchy just as an audio file or a material is an asset.

Anyway, glad you found it.