Is there a way to manually filter that “Select Blabla” dialog that appears when you use e.g. EditorGuiLayout.ObjectField() from code?
More precise, I want the user to be able to select MonoScript assets from all my scripts, but he should only be able to select some particular scripts (e.g. implementing some interface, containing some function etc…)
Up to now, I use dropdown boxes instead of the ObjectField which works okish for like 2-3 different scripts. But as the project grows, it would be much more preferable if I could use the unity build-in selection dialog (including preview icons, a search and so on).