Hi there, I’m using Unity for a game that has a significant amount of weapon fire prefabs that are spawned at run time (much like many other games I assume).
So the hierarchy view is an awesome tool at run time to see whats going on in your scene, I find having it flooded with prefab clones very unhelpful.
Is there a best practice solution for this? I’m hoping some kind of filter I can apply in the tool. If not do people attach them to a parent entity to keep them out of the root hierarchy or is it standard practice just to put up with it?
Thanks for any insight you can provide on this.