Hey, cheers, that fixed it!
when my character jumps his legs still try to reach down to teh ground. is there a setting that controls how far of the ground an character stops seeking to ground the feet? Thank you:)
Hey,
grounder.solver.maxStep is the distance, you could try setting that to 0 when you start the jump, then blend it back to what it was.
Best,
PƤrtel
Iām attempting to use AimIK on this arm and it works really well until the target reaches an angle like this and Iām not sure how to prevent this kind of rotation. There is only one animation being played here. Iām using an angle rotation limit with the twist limit set to 0. The only bone being used for IK is the bone for the upper arm. If you already have a demo or video you can just refer me to that.
Thank you.
Hey,
Iād try getting rid of the Angle limit on the upper arm and adding a Pole Target to the AimIK. Place the pole target above the character and use the vertical axis of the Aim Transform as Pole Axis. If you set AimIKās Clamp Weight to 0.5 then the arm wonāt bend over 90 degrees so it does pretty much the same thing as the Angle limit.
Best,
PƤrtel