Final texture IS NOT the last preview

Hi, the last Combine node give me a preview that is not the rendered one ingame (cyan background):


Actually the cyan background texture is what I can preview some nodes before the last Combine node (the first Combine node below):

Tell me if you need more screens, about the Shader Graph, the Cameras ingame or anything else.

I made an attempt of converting a shader code into a shader graph but I’m not sure what am I doing, so maybe there is some obvious settings that I missed.

Edit: Unity 2019.4.16f1, URP, android setup project, 2D

Thx in advance

My bad, I was thinking the Branch node was the like an “if” branch with output pins like in every programmation script.