FWIW, I’ve read through the 2 included tutorials, searched forums, poked through the documentation…but while I’m finding unity to be very powerful, slick, and almost too easy in some ways, others are just baffling, not-clear-to-me UI things…
(Using Unity 1.2.2 Via Rosetta, alas, on an intel iMac)
I don’t quite understand Unity’s project management metaphor. I have a project directory, say it’s named “Bob”. Inside that is a “bob.unity” file…but there are assets,library and temp in the same directory. So if I rename the directory, does it screw up my .unity project file? Under file there’s a “new project” option, all well and good, but there’s also just a plain “New”…asks if I want to say “Bob”, say yes or no, get a new, blank project…except it says “untitled - bob” I can’t close it, but if I try to save it says “Save scene”…so, I’m working w/ scene that’s a part of “Bob”? But it’s asking to save, by default, into assets. So I’m confused…
Next up is the Hierarchy window - I keep trying to create folders to organize my objects, a la bins in Final Cut/Premiere/Media100 but to no avail. Looking at it, I should think I could create a folder “house” and put other instanced items under it - door, chimney, tree, etc, and that any changes made to the parent “House” would trickle down to child objects…but so far I’ve not seen any way to do this. It seems also I should be able to subclass an imported mesh-object, say “flower”, so that any changes made to it’s parent are replicated in any instances of in a scene/project, so you don’t have to go make changes to code in 48 places…but I don’t see how to do it.
Where is my material list? In the default assets there’s a “materials” folder, for the forestfloor and redbox4…but those just point to a shader…There’s a textures folder, so you can see tiny little previews of the texture, but no way I see to actually see the texture without applying it. When I think “Material”, I think of an entity, say “Green Glass” or “Cardboard”, that can have a texture, spec/bumpmaps, etc defined. If I want to make something look a certain way, you grab your desired material (or just a texture, or just a shader, if you wish) and drag it onto an object. But here I see bunch of self-referencing items that confuse me…and dragging them onto items does nothing, apparently. Can someone help?
When loading a new project(scene?) in demo mode, the “buy me” splash always hides behind other windows…