Textures, lighting… finally things are starting to have some atmosphere!
Take a look. It’s a first draft but critiques are always helpful. Especially let me know how pro-version could make it look better.
Textures, lighting… finally things are starting to have some atmosphere!
Take a look. It’s a first draft but critiques are always helpful. Especially let me know how pro-version could make it look better.
Can’t really see it, the pictures kinda dark, maybe add a little more lighting?
That’s even darker than Doom3…can’t see anything…
–Eric
Way too dark. However if this would be played on TV, it would be much more brighter, but on Monitor, this is way too dark.
I think it’s ok, specially if it were going to be a horror type game where you carried a flashlight and the baddies hid in the shadows.
Here’s another render, a little more light. It looks darker here than it does in-game.
I do like the dark bar mood. It’s a question of how far to take it.
Also, I’m having some difficulties with lights, especially spot lights. I have two in the scene, but if I duplicate one (Ctrl-D) then they both stop emitting. When I move the duplicate far enough away, they both start emitting. I’m wondering if their ‘cones’ of light are actually some sort of collider that blocks light. Any ideas about that?
If you want more point lights to work at one time, you have to mess with the quality settings.