I’m pretty sure this is a common camera problem.
I have a target that is facing a particular direction. How do I position the camera so that it is behind the target?
I’m working through a book example but the camera it uses is clearly not working correctly so I set about fixing it. However the book isn’t good on the 3d maths side of Unity and as such it’s all very confusing!
Pseudo code will do in fact it might be better!